Psychiatrist

Psychiatry is the study and practice of medical treatment of patients with mental stress or disorder. On station, Psychiatry is one of the only jobs with no mechanical expectations, and is essentially pure RP.

The Shrink
When choosing Psychiatry, it's helpful but not rquired to have basic knowledge of how to scan people and basic knowledge of medicine. If you end up the only medical on board or the only one available, you should at least know how to scan people. Knowing the effects and uses of medicine will come in handy when dealing with tough patients, but it is not a preferred method on the station.

Second, you must have the right mindset. Usually, you dedicate yourself to "the betterment of the station." As in if you get a patient who is distressed or angry, you must calm them. Your job is to get them back to a state of mind they can conduct their work in, or better yet a place where they are rejuvenated and happy. There are cases, however, where the patient is mentally unstable beyond salvation, and it is entirely up to the Psychiatrist to order an issue on the person to be jailed until further notice.

Furthermore, the Psychiatrist is expected to deal with people who are crazy to the point of being taken down by security and restrained.

I do not endorse this as a Psychiatrist's main objective, but if you have proven yourself to people, you can take advantage of your occupation in obtaining roleplay scenes. Your office is secluded and cozy at the back of Medbay, just itching for the doctor to take 'special' patients in for a little 'fun' (The windows can be shut, and the door is one of the only doors that needs high access to open other than by the Psychiatrist himself). Be friendly. Approach people!

Medications
The psychiatrist has access to a number of psychoactive medications. They start with some in the locker in their office, and can acquire more by asking chemistry to make them.

By default, these medicines have almost no actual, mechanical effects. It's up to the patient to roleplay the effects.